Fallout 4 weapons. Шлемы fallout 4


Fallout 4 armor and clothing | Fallout Wiki

Mbox cleanup

Cleanup (Issue: verify classes/types of armor)

To meet Nukapedia's quality standards, this article or section may require cleanup. Please help by improving the article.
This page lists all armor and clothing in Fallout 4.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For armor and clothing in other Fallout games, please see "Armor and clothing".
  • For an overview of Fallout 4 content, please refer to "Portal:Fallout 4".

     

    Gametitle-FO4Gametitle-FO4

    In Fallout 4 the wardrobe system allows the Sole Survivor to piece together their outfit from a variety of clothing and armor choices. The system is broken up into 9 slots, and 2 layers:

    • Base layer
      • Body (Pants, shirts, vault jumpsuits, etc.)
      • Hat (Baseball caps, combat armor helmet, fedoras, etc.)
      • Eye (glasses and goggles)
      • Mouth (bandanas)
    • Armor - These are worn on top of the base layer.
      • Chest
      • Right arm
      • Left arm
      • Right leg
      • Left leg

    Many wardrobe items take up multiple slots, including armor slots, limiting what other pieces they can be combined with. Each item on every layer can offer bonuses, such as different kinds of damage resistance. All of these items and their unique bonuses are detailed below. Furthermore, armor mods can be applied to select items, providing additional bonuses.

    Characters can enter power armor wearing any combination of clothing, adding an additional layer of armor. However, wearing power armor nullifies all bonuses provided by the lower layers.

    Each piece of armor falls under one of these classifications: Normal, Legendary or Unique. Normal armors have no special bonuses applied to them. Legendary armors come with random bonuses and are mostly dropped by Legendary enemies. Unique armors are pre-named, have a special legendary bonus and are only available through certain merchants and quest rewards.

    Body armor partsEdit

    Raider armorEdit

    Raider armor is usually the most common armor type, and can be seen as a tier 1 armor. Providing the least energy and ballistic resistance out of all armor types - in some cases, excluding the DC guard armor type - it's the armor most commonly worn by raiders.

    Images

    IDs

    Name Base ID
    Raider chest piece 0018e415
    Raider left arm 0018e411
    Raider right arm 0018e413
    Raider left leg 0018e40f
    Raider right leg 0018e40d

    Stats

    Name Dam Resist Eng Resist Weight Value Mod_ID Raider chest piece
    Raider arms Raider legs
    Raider chest piece A1 4 2 7 18 0018b188
    Raider chest piece A2 4 2 7 18 0018b19f
    Raider chest piece A3 4 2 7 18 0018b1a0
    Raider chest piece A4 4 2 7 18 0018b1a5
    Raider chest piece A5 4 2 7 18 0018b1a7
    Raider chest piece A6 4 2 7 18 0018b1a8
    Sturdy raider chest piece 14 11 12 33 0018b18c
    Heavy raider chest piece 24 20 17 48 0018b190
    Raider arm 1 1 3 6 0018b16b
    Sturdy raider arm 6 6 7 81 0018b16c
    Heavy raider arm 11 11 10 156 0018b16d
    Raider leg 2 2 3 8 0018b178
    Sturdy raider leg 7 7 7 13 0018b17c
    Heavy raider leg 12 12 10 18 0018b17e

    Leather armorEdit

    Leather armor, along with the metal armor below, can be seen as tier 2 armor types, serving as counterparts to each other. Leather provides superior energy resistance but inferior ballistic resistance when compared to metal armor. The standard and sturdy variants of leather armor have inferior ballistic and energy resistances compared to the tier 3 combat armor, but heavy leather, and sturdy legs, have slightly superior energy resistance at the expense of considerably weaker ballistic resistance.

    Images

    IDs

    Name Base ID
    Leather chest piece 0007b9c6
    Leather left arm 0007b9c7
    Leather right arm 0007b9c3
    Leather left leg 0007b9c4
    Leather right leg 0007b9c5

    Stats

    Name Dam Resist Eng Resist Weight Value Mod_ID Leather chest piece
    Leather arms Leather legs
    Leather chest piece 3 10 5 25 00182e69
    Sturdy leather chest piece 14 23 9.9 50 00182e6c
    Heavy leather chest piece 24 36 14.8 75 00182e6f
    Leather arm 1 3 2 8 00182e5b
    Sturdy leather arm 6 11 4.6 18 00182e6a
    Heavy leather arm 11 18 7.2 28 00182e6d
    Leather leg 2 5 2 10 00184be6
    Sturdy leather leg 7 13 4.6 20 00184be5
    Heavy leather leg 13 20 7.2 30 00184be4

    Metal armorEdit

    Metal armor, along with the leather armor above, can be seen as tier 2 armor types, serving as counterparts to each other. Metal provides superior ballistic resistance but inferior energy resistance when compared to leather armor. The standard variant of metal armor has inferior ballistic and energy resistances compared to the tier 3 combat armor, but the sturdy and heavy variants of metal have slightly superior ballistic resistance at the expense of considerably weaker energy resistance.

    Images

    IDs

    Name Base ID
    Metal helmet 000787d3
    Metal chest piece 000536c4
    Metal left arm 0004b933
    Metal right arm 000536c1
    Metal left leg 000536c2
    Metal right leg 000536c3

    Stats

    Name Dam Resist Eng Resist Weight Value Mod_ID Metal chest piece Metal arms
    Metal legs
    Metal helmet 9 4 3 15
    Metal chest piece 12 5 6 40 00184009
    Sturdy metal chest piece 25 15 15.5 115 0018400a
    Heavy metal chest piece 37 25 23.1 190 0018400b
    Metal arm 7 3 3 15 0018401c
    Sturdy metal arm 15 8 7.9 65 0018401b
    Heavy metal arm 22 13 12.8 115 0018401a
    Metal leg 7 3 3 15 00184013
    Sturdy metal leg 15 8 7.9 65 00184012
    Heavy metal leg 22 13 12.8 115 00184011

    Combat armorEdit

    Combat armor can be seen as a tier 3 armor type, providing the best of both from the tier 2 armor types leather and metal. The standard variant has superior energy and ballistic resistance to both leather and metal. Although heavy leather armor has superior energy resistance and heavy metal armor has superior ballistic resistance, combat armor has better ballistic resistance than leather and better energy resistance than metal, making it better geared for all-purpose use.

    While all other armor has identical stats for the left and right variants of limbs, combat armor has different weights for left and right legs.

    Images

    IDs

    Name Base ID
    Combat armor helmet 0011e2c8
    Combat armor chest piece 0011d3c3
    Combat armor left arm 0011d3c7
    Combat armor right arm 0011d3c6
    Combat armor left leg 0011d3c5
    Combat armor right leg 0011d3c4

    Stats

    Name Dam Resist Eng Resist Weight Value Mod_ID Combat armor chest piece Combat armor arms
    Combat armor left legs Combat armor right legs
    Combat armor helmet 10 10 4 25
    Combat armor chest piece 15 15 8 60 00184bd3
    Sturdy combat armor chest piece 25 25 11.7 140 00184bd2
    Heavy combat armor chest piece 35 35 15.5 220 00184bd1
    Combat armor arm 9 9 2 25 00184bed
    Sturdy combat armor arm 13 13 4.5 85 00184bec
    Heavy combat armor arm 17 17 7 145 00184beb
    Combat armor left leg 8 8 2 25 00184be6
    Sturdy combat armor left leg 12 12 4.5 105 00184be5
    Heavy combat armor left leg 16 16 7 185 00184be4
    Combat armor right leg 8 8 4 25 00184be6
    Sturdy combat armor right leg 12 12 6.5 105 00184be5
    Heavy combat armor right leg 16 16 9 185 00184be4

    Synth armorEdit

    Synth armor can be seen as a tier 4 armor type. The standard and sturdy variants have somewhat to slightly weaker ballistic resistances compared to the tier 3 combat armor, but the heavy variant has slightly better ballistic resistance, and all variants have superior energy resistance. The end result is a standard variant that's only slightly weaker than combat armor for all-purpose use, a sturdy variant that's somewhat better for all-purpose use and a heavy variant that's better all around.

    Unique armor for this armor type can be obtained from The Institute by the synth requisition officer and through tier 4 settlement armor stands.

    Both the Synth helmet and the Synth field helmet occupy all three head slots.

    Images

    IDs

    Name Base ID
    Synth helmet 00187976
    Synth field helmet 0018796a
    Synth chest piece 00187974
    Synth left arm 0018796c
    Synth right arm 0018796e
    Synth left leg 00187972
    Synth right leg 00187970

    Stats

    Name Dam Resist Eng Resist Weight Value Mod_ID
    Synth helmets Synth chest piece Synth arms Synth legs
    Synth helmet 9 11 3 33
    Synth field helmet 9 11 3 33
    Synth chest piece 12 17 7 75 00046d94
    Sturdy synth chest piece 25 29 12 125 00046d95
    Heavy synth chest piece 37 42 17 175 00046d96
    Synth arm 7 10 3 30 00046d8e
    Sturdy synth arm 12 15 7 70 00046d8f
    Heavy synth arm 17 20 10 110 00046d90
    Synth leg 6 9 3 30 00046d91
    Sturdy synth leg 11 14 7 80 00046d92
    Heavy synth leg 16 19 10 130
    00046d93

    DC guard armorEdit

    DC guard armor can be seen as a tier 1 to 3 armor type. Unlike other armors, it lacks standard, sturdy and heavy variants. Compared to standard-variant armor, DC guard armor is on par with tier 2 to 3 armors, but compared to sturdy-variant armor, it's only tier 1 to 2, and almost any heavy-variant armor is better. Because of this, its value will be higher at low levels, while being almost useless at high levels.

    DC guard armor is used almost exclusively by guards in Diamond City and can only be obtained from their corpse, making acquisition of this armor a little less practical. However, guard armor may rarely be obtained from named Gunner enemies in Tessa's area.

    Images

    • Despite the names, "shoulder" and "forearm" armors take up the entire arm slot.
    • The DC guard helm takes up the eye slot as well as the hat slot.
    • The DC guard heavy helmet takes up all three head slots.
    Name Dam Resist Eng Resist Weight Value Base ID DC guard helmets DC guard chest DC guard arms
    DC guard helm 5 5 1 5 000af0f6
    DC guard heavy helmet 5 5 1 5 000af0f7
    DC guard umpire's pads 15 10 4 10 000af0ee
    DC guard left arm armor 10 5 2 7 000af0f1
    DC guard right arm armor 10 5 2 7 000af0f2
    DC guard left shoulder 5 2 1 5 000af0ea
    DC guard right shoulder 5 2 1 5 000af0ed
    DC guard left forearm 4 2 1 5 000af0eb
    DC guard right forearm 4 2 1 5 000af0ec

    Vault-Tec security armorEdit

    Images

    • The body armors take up all slots (chest, arms, legs)
    Name Dam Resist Eng Resist Rad Resist Weight Value Base ID Vault security helmets Vault security armor
    Vault-Tec security helmet (clean) 5 0 0 2 20 001d8853
    Vault-Tec security helmet (dirty) 5 0 0 2 20 000821b6
    Security helmet 5 0 0 2 20 00156c0b
    Vault 81 security armor (dirty) 6 0 15 7.5 16 00154f10
    Vault-Tec security armor (Vault 111 dirty) 6 0 15 7.5 16 000821b4
    Vault-Tec security armor (Vault 111 clean) 6 0 0 5.5 14 001d884f
    Covenant security armor 6 0 0 3 14 00156c0d

    Robot armorEdit

    Automatron (add-on)Gametitle-FO4 AUTGametitle-FO4 AUT

    Robot armor is an armor found exclusively in the Automatron add-on worn by the raider tribe the Rust Devils. It is an advanced equivalent of the metal armor found in the base game, being heavier but having proportionately more resistance to ballistic attacks and a similar weakness to energy based weapons.

    Images

    IDs

    Name Base ID
    Robot chest piece xx00863f
    Robot left arm xx008644
    Robot right arm xx008642
    Robot left leg xx008648
    Robot right leg xx008646

    Stats

    Name Dam Resist Eng Resist Weight Value Robot chest piece Robot arms Robot legs
    Robot chest piece 14 10 8 25
    Sturdy robot chest piece 27 20 15.5 100
    Heavy robot chest piece 39 30 23.1 175
    Robot arm 8 3 3 8
    Sturdy robot arm 16 8 7.9 58
    Heavy robot arm 23 13 12.8 108
    Robot leg 8 5 3 16-left 10-right
    Sturdy robot leg 16 10 7.9 66-left 60-right
    Heavy robot leg 23 15 12.8 116-left 110-right

    Trapper armorEdit

    Far Harbor (add-on)Gametitle-FO4 FHGametitle-FO4 FH

    It is an armor set that trappers commonly use, and can fit over thin clothing. The standard version is slightly more protective than sturdy raider armor. The heavy version looks identical but has stats that are slightly improved from heavy raider armor. There is no sturdy variant.

    Images

    IDs

    Name Base ID
    Trapper chest piece xx00ee79
    Trapper left arm xx00ee75
    Trapper right arm xx00ee76
    Trapper left leg xx00ee77
    Trapper right leg xx00ee78

    Stats

    Name Dam Resist Eng Resist Weight Value Trapper chest piece Trapper arms Trapper legs
    Trapper chest piece 16 16 12 33
    Heavy trapper chest piece 26 26 17 48
    Trapper arm 10 10 7 11
    Heavy trapper arm 14 14 10 16
    Trapper leg 9 9 7 13
    Heavy trapper leg 13 13 10 18

    Marine armorEdit

    Far Harbor (add-on)Gametitle-FO4 FHGametitle-FO4 FH

    Marine armor is an advanced form of combat armor found in the Far Harbor add-on. The three variants (Zealot, Inquisitor, Assault) are not distinct items, but are instead the result of modifying the armor at an armor workbench. However, the Zealot and Inquisitor variants look identical. Additionally, the helmet is only available in the Assault variant, and cannot be modified.

    Images

    Zealot / Inquisitor Assault
    Zealots and Inquisitors Marine ArmorZealots and Inquisitors Marine Armor Fo4 Assault marine ArmorFo4 Assault marine Armor

    IDs

    Name Base ID
    helmet xx009e58
    chest piece xx009e5b
    left arm xx009e56
    right arm xx009e57
    left leg xx009e59
    right leg xx009e5a

    Stats

    Name Dam Resist Eng Resist Rad Resist Weight Value Marine armor helmet Marine armor chest piece Marine armor arms Marine armor legs
    Assault 19 19 10 14 90
    Zealot's 38 38 0 19 150
    Assault 50 49 10 25 210
    Inquisitor's 49 50 10 25 210
    Zealot's 17 17 0 10 100
    Assault 22 22 10 14 140
    Inquisitor's 22 22 10 14 140
    Zealot's 18 18 0 10 115
    Assault 23 23 10 14 175
    Inquisitor's 23 23 10 14 175

    Disciples armorEdit

    Nuka-World (add-on)Gametitle-FO4 NWGametitle-FO4 NW

    The Disciples armor is worn by members of the Disciples gang, found in the Nuka-World add-on.

    Images

    Stats

    Name Dam Resist Eng Resist Weight Value Base ID Disciples helmets Disciples chest Disciples arms Disciples legs
    Disciples banded helmet 14 16 19 65 xx026bb7
    Disciples bladed helmet 14 16 19 65 xx026bb5
    Disciples cowl 9 11 10 20 xx026bb0
    Disciples head covering 14 16 19 65 xx026bbd
    Disciples hood 9 11 10 20 xx03b557
    Disciples spiked helmet 14 16 19 65 xx026bb6
    Disciples metal chest piece 44 54 33 138 xx026bb8
    Disciples strapped chest piece 26 28 19 75 xx026bab
    Disciples metal left arm 19 21 19 94 xx026bc1
    Disciples metal right arm 19 21 19 94 xx026bbf
    Disciples spiked left arm 19 21 19 94 xx026bc0
    Disciples spiked right arm 19 21 19 94 xx026bbe
    Disciples strapped left arm 12 14 10 40 xx03b559
    Disciples strapped right arm 12 14 10 40 xx03b558
    Disciples wrapped left arm 12 14 10 40 xx026bb4
    Disciples wrapped right arm 12 14 10 40 xx026bb2
    Disciples metal left leg 20 22 19 94 xx026bbc
    Disciples metal right leg 20 22 19 94 xx026bba
    Disciples spiked left leg 20 22 19 94 xx026bbb
    Disciples spiked right leg 20 22 19 94 xx026bb9
    Disciples strapped left leg 13 22 10 40 xx03b556
    Disciples strapped right leg 13 22 10 40 xx03b555
    Disciples wrapped left leg 13 22 10 40 xx026baf
    Disciples wrapped right leg 13 22 10 40 xx026bad

    Operators armorEdit

    Nuka-World (add-on)Gametitle-FO4 NWGametitle-FO4 NW

    The Operators armor is worn by members of the Operators gang, found in the Nuka-World add-on.

    Images

    Stats

    Name Dam Resist Eng Resist Weight Value Effect Base ID Operators headwear Operators chest Operators arms Operators legs
    Operators glasses 2 2 2 20 Perception +1 xx02873e
    Operators goggles 4 4 3 20 Perception +1 xx02873d
    Operators belted chest piece 27 27 19 75 xx028743
    Operators chest piece 27 27 19 75 xx03b8ae
    Operators heavy chest piece 45 45 33 138 xx028738
    Operators left arm 13 13 10 40 xx03b8aa
    Operators right arm 13 13 10 40 xx03b8ab
    Operators left armband 13 13 10 40 xx028739
    Operators right armband 13 13 10 40 xx02873b
    Operators heavy left arm 20 20 19 94 xx028731
    Operators heavy right arm 20 20 19 94 xx028733
    Operators heavy left bracer 20 20 19 94 xx028730
    Operators heavy right bracer 20 20 19 94 xx028732
    Operators left leg 14 14 10 40 xx02873f
    Operators right leg 14 14 10 40 xx028741
    Operators heavy left leg 21 21 19 94 xx028735
    Operators heavy right leg 21 21 19 94 xx028737
    Operators heavy left leg guard 21 21 19 94 xx028734
    Operators heavy right leg guard 21 21 19 94 xx028736

    Pack armorEdit

    Nuka-World (add-on)Gametitle-FO4 NWGametitle-FO4 NW

    The Pack armor is worn by members of The Pack gang, found in the Nuka-World add-on.

    Images

    Pack armor Pack heavy armor
    Fo4PackArmor wHelmFo4PackArmor wHelm Fo4PackHeavyArmor wHelmFo4PackHeavyArmor wHelm

    Stats

    Unique body armor partsEdit

    Unique body armor parts are legendaries that come pre-named and are not randomized, but are otherwise no different from regular legendaries.

    They can be obtained from various merchants, sometimes (as with the Freefall Legs) at set locations, and possibly as quest rewards.

    ¹This Nanofiliment material is different from another Nanofiliment material that the player character can create, possibly a bug. It provides less energy and ballistic resistance than the normal one, showing two versions of the same thing. There is still an option to upgrade to the normal Nanofiliment material.

    Clothing that can be worn under body armor parts and are potentially the best for defensive purposes. Unless the ballistic weave armor mod has been unlocked, the only clothing pieces that can be upgraded on an armor workbench are the vault jumpsuits.

    • Unique apparel are highlighted with a darker background.
    • Unplayable apparel and cut content are grayed out.

    These count as both clothing and body armor. Most will take up all armor slots, but some will allow additional armor.

    • Unique apparel are highlighted with a darker background.
    • Unplayable apparel are grayed out.

    Full headwearEdit

    These count as hats, eyewear, and masks.

    • Unique apparel are highlighted with a darker background.

    HatsEdit

    EyewearEdit

    • Welding goggles are equippable on Dogmeat.
    • Robotic Bits may not appear in inventory, nor are equipable with the "player.equipitem" command.

    MasksEdit

    • All bandanas are equippable on both NPCs and dogs as a cosmetic item.

    Power armor partsEdit

    All pieces of power armor must be attached to a power armor frame.

    Wearing power armor nullifies all bonuses and effects provided by any other layer of armor, including Legendary armor effects. In addition, each layer has its own weight, which is not nullified by power armor (excluding power armor plate segments attached directly to a power armor frame), making it most effective to wear lightweight clothing or no clothing at all if operating power armor.

    To get out of a power armor frame, one must press and hold the same button pressed to get into it, so "E" (PC), "X" (PS4) or "A" (Xbox One).

    HelmetEdit

    Image Name Dam Resist Eng Resist Rad Resist Health Weight Value Limit Effect Mods Base ID
    Raider power helm 100 50 150 50 14 50 Yes 00140c54
    T-45 helm 100 60 150 50 12 60 Yes 00154abf
    T-51 helm 140 90 150 80 12 80 Yes 00140c4e
    T-60 helm 180 120 150 110 12 120 Yes 00140c4a
    X-01 helm 220 140 150 140 12 140 Yes 00154ac5

    TorsoEdit

    Left armEdit

    Right armEdit

    Left legEdit

    Right legEdit

    Unique power armor partsEdit

    NPC armorEdit

    Dog apparelEdit

    Fo4 dogs apparelFo4 dogs apparel

    Dogmeat wearing welding goggles, dog helmet, chain dog collar & heavy dog armor

    Dogmeat can equip dog apparel as cosmetic items (these items don't give any bonus to the dog, but the items cost its weight towards the dog max carry capacity).

    Any junkyard dogs can also wear dog apparel, but in order to give it to them the Sole Survivor need use reverse pickpocket to place it in their inventroy. It will not be immediately be equipped, but will be worn once one has fast traveled away and back.

    There are 4 different slots on the dog to equip items, these are "eyes", "neck", "headband" and "torso".

    EyewearEdit

    On this slot the welding goggles can be equipped.

    HeadgearEdit
    Image Name Dam Resist Eng Resist Rad Resist Weight Value Limit Effect Base ID
    Spiked muzzleSpiked muzzle Spiked muzzle 1 7 001c67b3
    Dog helmetDog helmet Dog helmet 1 7 001c67b4
    NeckEdit
    TorsoEdit

    Super mutant apparelEdit

    Strong can equip super mutant apparel.

    Note: Unlike humanoid armor parts for which there are legendary and unique armor pieces as well as armor types favoring ballistic, energy or radiation resistance, for the super mutant armor parts there exists an optimal set of equipment that maximizes both Damage Resistance and Energy Resistance. This set consists of a super mutant bladed helmet, super mutant light body armor, super mutant chains, super mutant heavy gauntlets and super mutant leg armor.
    HeadwearEdit
    Body armorEdit
    ArmsEdit
    LegsEdit
    OutfitEdit

    Child apparelEdit

    • Each armor piece can have a Legendary armor effects added as a random drop from any legendary enemy (star at the end of their name).
    • Counting all pieces of each variant of power armor, there are 240 total pieces of power armor that can be used for customization.
    • Armor mods from one tier of armor can be placed on other variants of the same general armor. For instance, if a lightweight leather chest piece is found, the lightweight mod can be removed from the chest piece and put onto a Sturdy or Heavy leather chest piece. Since higher-tier armor requires commensurately higher levels in the Armorer perk to construct and install mods, it behooves a lower-level player to either remove and store the peak material mods (such as polymer or nanofiliment) from a lower-tier piece to place on a higher-tier armor at a later time, or locate a lower tier version of that same armor, modify it, then remove and attach the mod on the higher-tier armor that is actually intended to be worn. The mods are specific to the extremity they came from. A mod taken from a chest piece cannot be applied to an arm or a leg, for example.
    • Some mods are only available through the Railroad.
    • For armor sets that have regular, sturdy and heavy variants, the variant is not always prefixed in the title (e.g. "Sturdy leather chest piece"). If the piece of armor is legendary or has an armor mod applied then the prefix can be removed. One has to pay special attention to the item's base resistance to identify what type it is in the inventory screen.
    • To modify an armor piece to a specific variant (normal, sturdy, heavy) use the attachMod <Mod_ID> console command, and the Mod_ID associated with that variant.

    In Fallout 4Edit

    In the rest of the Fallout seriesEdit

    Armor and clothing in Fallout 4

    OutfitsAgatha's dress · Army fatigues · Athletic outfit · Baseball uniform · Bathrobe · Beaded blazer · Black vest and slacks · Bomber jacket · Brotherhood fatigues · BOS uniform · Casual outfit · Checkered shirt and slacks · Child of Atom brown rags · Child of Atom green rags · Child of Atom long brown rags · Child of Atom long green rags · Child of Atom long rags · Child of Atom short rags · Child of Atom short brown rags · Child of Atom short green rags · Child of Atom simple rags · Cleanroom suit · Colonial duster · Covert sweater vest · Courser uniform · Drifter outfit · Engineer's armor (Teagan's armor) · Explorer outfit · Farmhand clothes · Fatigues · Feathered dress · Field scribe's armor · Flannel shirt and jeans · Geneva's ensemble · Greaser jacket and jeans (Atom Cats, Zeke's) · Green shirt and combat boots · Grognak costume · Gunner flannel shirt and jeans · Gunner guard outfit · Hazmat suit (Damaged) · Hooded rags · Kellogg's outfit · Ingram's UnderArmor · Institute division head coat · Institute jumper · Institute lab coat · Lab coat (Cabot's, Father's, Vault-Tec) · Laundered dress (Blue, Cream, Denim, Green, Rose, Pink) · Laundered loungewear · Leather coat (Traveling leather coat) · Letterman's jacket and jeans (DB Tech varsity uniform) · Long johns · Longshoreman outfit · MacCready's duster · Maxson's battlecoat · Mechanic jumpsuit (Green, Red Rocket) · Military fatigues · Minuteman outfit · Minutemen general's uniform · Padded blue jacket · Pastor's vestments · Postman uniform · Quinlan's armor · Radstag hide outfit · Raider leathers · Railroad armored coat · Ratty skirt · Red dress · Red frock coat · Red leather trench coat · Road leathers · Science scribe's armor · Sequin dress · Silver Shroud costume · Squire's uniform · Submariner uniform · Suit (Black, Blue, Striped, Tan, Grey, Patched, Patched Three-Piece, Lorenzo's) · Summer shorts · Surveyor outfit (Reginald's suit) · Suspenders and slacks · Synth uniform · Tattered field jacket · Tattered rags · T-shirt and slacks · Tuxedo · Undershirt & jeans · Utility coveralls · Winter jacket and jeans · Yellow trench coat · Vault jumpsuit

    fallout.wikia.com

    X-01 power armor | Fallout Wiki

    X-01 power armor

    FO4 X-01 Power ArmorFO4 X-01 Power ArmorAll stats based on X-01 Mark I full set totals

    defenseIcon shield silverIcon shield silver DR

    1220

    energyIcon electricalIcon electrical ER

    790

    radiationIcon radiationIcon radiation RR

    1050

    weight

    92 (full Mk. I set)

    “The X-01 series of Power Armor was specially engineered and employed by remnants of the U.S. military after the Great War, and offers increased protection over the older, pre-war models.”— VDSG Catalogue No.9528

    X-01 power armor is a set of power armor appearing in Fallout 4.

      BackgroundEdit

      The X-01 power armor is a set of power armor created shortly before the bombs fell.[1]

      A variant of the X-01 power armor was still in testing phases with the scientists at Nuka-World in 2077 as a part of a cooperative initiative between the U.S. military and Nuka-Cola Corporation when the bombs fell.[1] This unique variant is known as the Quantum X-01 power armor, and can be found at Starport Nuka.

      It was later engineered by remnants of the U.S. military after the Great War. It improves upon older suits by offering superior protective abilities.[2]

      CharacteristicsEdit

      X-01 power armor provides the greatest defense among all models of power armor featured in Fallout 4. The power armor bears resemblance to the advanced power armor seen in previous Fallout games.

      Similar to the T-60, it appears to have a large blind spot (mainly due to the large shoulder plates) around the arms and back as they rise over the helmet. This is ironic as for a top-of-the-line combat armor it would be a great tactical disadvantage.

      Armor partsEdit

      ModificationsEdit

      Paint jobsEdit

      LocationsEdit

      Level-independentEdit

      • An X-01 helmet can be stolen from Proctor Teagan's shop on the Prydwen behind a Master-locked door, or a key may be stolen from the Brotherhood's knight-captain wandering around the power armor bays. Upon entering the Prydwen for the first time, one can spot him asking another knight about patrols or other related material.
      • Worn by Danse upon completing Blind Betrayal if one wishes to spare him. The suit is a full set of X-01 missing only the helmet, but like his T-60d, his X-01 has a locked fusion core eliminating the possibility of having Danse exit the armor.
      • Two full sets found at the Nuka-World power plant: one behind a terminal-locked door in the basement, another one in the power monitoring station southeast of the plant, under an electrical tower. Assuming the player starts the Nuka-World DLC at the recommended level of 30, these armors will always be at least X-01 Mk I suits due to them beginning to spawn at level 28.
      • One full set due west of Dry Rock Gulch, on a flatbed truck just beyond the parking lot outside of the park area proper. This suit is subject to the same level considerations as the pair mentioned above.
      • A full set of armor can be found inside Fort Hagen hangar behind a locked security door. One of the resident Rust Devils may attempt an entry, resulting in a heavily armored combatant.
      • Another set can be found at the top of the 35 Court building in the Financial District. The suit must be acquired by destroying an Assaultron and a Sentry bot emerging from charge pods that have buttons which unlock the central chamber containing the armor.
      • The Sole Survivor must be at least level 28 in order for the X-01 power armor pieces to spawn.
        • The only exception to this is the X-01 power armor helmet found on the Prydwen in Teagan's shop that can only be stolen.
      • In the base game, X-01 armor suits and parts that can be found in the game world are capped at Mk III and will not improve past this point regardless of player level. Nuka-World removes this cap for incomplete sets, thus offering a chance to scavenge all tiers up to and including Mk VI at very high levels. Full sets (like the one in 35 Court) retain their Mk III cap, however, with the Mk V Quantum X-01 power armor being the only exception.
      • Unlike previous versions of power armor, turning on the headlamp will illuminate the eyes, casting light from them instead of from a light attached to the helmet. The color of the eyes will change depending on the color of light chosen.
      • The unique Institute paint scheme can only be unlocked by completing the game by siding with the Institute, in which the paint scheme is automatically added to the list of modifications. It increases Intelligence by one with all pieces painted and costs nothing to apply.
        • According to the "Art of Fallout 4" the "Institute Paint" is simply an alternative to the unused Institute power armor, or I-01 for short.
      • This suit's list of material mods also includes the 'Thermal Coating' material mod, which seems to be exclusive to the X-01 as well, as it does not exist for the other models. The 'Winterized Coating' is not available and seems to have been replaced with 'Thermal Coating'. Both provide the same upgrade to Energy Resistance, but the Thermal simply applies as the default armor color rather than white in color.
        • This suit's modification list also includes one suit-exclusive upgrade, known as "X-01 EMP Shielding" which appears to be a cheaper alternative to "Prism Shielding."
      • There are separate Base IDs for the 5 pieces of X-01 power armor Paladin Danse wears. These pieces can be spawned using the console but cannot functionally be used. They will not appear in inventory, but will still contribute to carry weight.
      • pcIcon pcIcon pc ps4Icon ps4Icon ps4 xboxoneIcon xboxoneIcon xboxone In an unmarked building named 35 Court, at the top after an elevator ride. After battling two robots (level dependent) one can access the center chamber containing the full suit of power armor. The armor will spawn X-01 after lvl 28 but may appear to be a lower grade armor (T-45, T-51 or T-60). However, upon suit entry it will become X-01 power armor.[verified]
      • pcIcon pcIcon pc ps4Icon ps4Icon ps4 xboxoneIcon xboxoneIcon xboxone Sometimes, when building a jet pack for the X-01 torso for the first time, it will appear a good armor's width away to the right of the rack (when facing it) and it will also be rotated 90 degrees. Once the player character enters the armor, it snaps/floats to its correct position and orientation on the back; it continues to float, not actually appearing to attach and not moving with the armor animation, though it does follow the Sole Survivor and is completely functional. Quitting and reloading the game fixes this oddity.[verified]
      • pcIcon pcIcon pc If left without power armor stand and fast traveling around, can transform into a T-45 power armor that's missing random parts. This is actually due to the "cell reset" bug, and affects power armor frames, not specifically the armor pieces themselves. This bug primarily affects modded games, and can be avoided by either using the console to spawn a generic frame and moving the armor pieces to the new frame, or by using a mod that allows the construction of bug-free frames via the workshop.[verified]

      ReferencesEdit

      1. ↑ 1.01.1Bradberton's office terminal entries
      2. ↑ Fallout 4 loading screens
      Armor and clothing in Fallout 4
      OutfitsAgatha's dress · Army fatigues · Athletic outfit · Baseball uniform · Bathrobe · Beaded blazer · Black vest and slacks · Bomber jacket · Brotherhood fatigues · BOS uniform · Casual outfit · Checkered shirt and slacks · Child of Atom brown rags · Child of Atom green rags · Child of Atom long brown rags · Child of Atom long green rags · Child of Atom long rags · Child of Atom short rags · Child of Atom short brown rags · Child of Atom short green rags · Child of Atom simple rags · Cleanroom suit · Colonial duster · Covert sweater vest · Courser uniform · Drifter outfit · Engineer's armor (Teagan's armor) · Explorer outfit · Farmhand clothes · Fatigues · Feathered dress · Field scribe's armor · Flannel shirt and jeans · Geneva's ensemble · Greaser jacket and jeans (Atom Cats, Zeke's) · Green shirt and combat boots · Grognak costume · Gunner flannel shirt and jeans · Gunner guard outfit · Hazmat suit (Damaged) · Hooded rags · Kellogg's outfit · Ingram's UnderArmor · Institute division head coat · Institute jumper · Institute lab coat · Lab coat (Cabot's, Father's, Vault-Tec) · Laundered dress (Blue, Cream, Denim, Green, Rose, Pink) · Laundered loungewear · Leather coat (Traveling leather coat) · Letterman's jacket and jeans (DB Tech varsity uniform) · Long johns · Longshoreman outfit · MacCready's duster · Maxson's battlecoat · Mechanic jumpsuit (Green, Red Rocket) · Military fatigues · Minuteman outfit · Minutemen general's uniform · Padded blue jacket · Pastor's vestments · Postman uniform · Quinlan's armor · Radstag hide outfit · Raider leathers · Railroad armored coat · Ratty skirt · Red dress · Red frock coat · Red leather trench coat · Road leathers · Science scribe's armor · Sequin dress · Silver Shroud costume · Squire's uniform · Submariner uniform · Suit (Black, Blue, Striped, Tan, Grey, Patched, Patched Three-Piece, Lorenzo's) · Summer shorts · Surveyor outfit (Reginald's suit) · Suspenders and slacks · Synth uniform · Tattered field jacket · Tattered rags · T-shirt and slacks · Tuxedo · Undershirt & jeans · Utility coveralls · Winter jacket and jeans · Yellow trench coat · Vault jumpsuit

      fallout.wikia.com

      Fallout 4 weapons | Fallout Wiki

      This page lists all weapons in Fallout 4.
      • The content is not described in full detail on this page. For details, please see the respective articles.
      • For weapons in other Fallout games, please see "Weapon".
      • For an overview of Fallout 4 content, please refer to "Portal:Fallout 4".

        Unlike previous installments, in Fallout 4, weapons fall under three classifications: Normal, legendary, and unique. Normal weapons have no special statistics on them whatsoever. Legendary weapons come with random bonuses applied to them, and are only dropped by legendary enemies. Unique weapons are weapons that are already named and will always retain the same special bonus. Uniques are typically either bought from merchants or are quest rewards. Normal and legendary weapons will change their name when mods are applied, unique weapons will not.

        All stats are given with standard weapon modifications.

        Ballistic weaponsEdit

        PistolsEdit

        RiflesEdit

        ShotgunsEdit

        Pipe weaponsEdit

        Heavy weaponsEdit

        Energy weaponsEdit

        LaserEdit

        PlasmaEdit

        OtherEdit

        All these weapons count as non automatic weapons and thus work with either Gunslinger, Rifleman or Sniper respectively, except the Cryolator which is counted as a heavy gun and thus works with Heavy Gunner.

        Radiation weaponsEdit

        These weapons produce radiation damage, including both direct damage from explosions and damage over time from exposure and poisoning. There is some variance in how damage is dealt within this class of weapon; please consult each weapon's page for specific details. Also, the radiation page explains the unique ways that this kind of damage is handled by the game. These are affected by the perk Nuclear Physicist in terms of radiation damage.

        GammaEdit

        Poison weaponsEdit

        Poison weapons utilize the poison damage type to deal ongoing damage to targets.

        ExplosivesEdit

        Explosives have a maximum range of 93. They seem to hit an invisible wall at their maximum range. Explosives benefit from the Demolition Expert perk.

        ThrownEdit

        PlacedEdit

        Faction explosivesEdit

        PlacedEdit

        Melee weaponsEdit

        Damage found in the table is base damage, every point of Strength adds 10% to it. Several perks can further increase the damage displayed for a melee weapon.

        BladedEdit

        Bladed weapons can dismember limbs of humanoid opponents, permanently damaging the limb and disarming the target. Like all melee weapons, bladed weapons benefit from Big Leagues and Strength.

        BluntEdit

        Blunt weapons tend to stagger opponents more frequently than bladed weapons. Like all melee weapons, blunt weapons benefit from Big Leagues and Strength.

        Fist weaponsEdit

        Fist weapons benefit from the Iron Fist perk as well as from Strength. Note that fist weapons cannot be used while wearing power armor.

        Renaming weaponsEdit

        In Fallout 4, the player character is able to rename any weapon, including unique weapons, at any weapons workbench. Renaming weapons does not affect any weapon stats. This primarily adds a level of personalizing to weapons and can help avoid accidentally disassembling a favored weapon.

        • Special and accented characters (i.e. alt-codes) can be used when renaming a weapon. Bold and italic can also be used.

        Weapons may be modified in Fallout 4. Each weapon has modification 'slots' (e.g. barrel, grip, magazine, sights) that may be modified with increasingly powerful or useful mods by the player character based on their perks. However, the player character may salvage useful mods that are not yet available via the player character's perk level by simply modifying any weapon that already has the mod of interest.[1] By replacing the mod of interest with any available mod the original mod goes into inventory and may then be used to alter the player character's chosen weapon without regard for their perk level. Unique weapons do not offer this capability; their special mods are 'reserved' and since they are unique, no other examples are available to be salvaged.

        If a player character puts unique and legendary weapons in a container in a settlement, nearby NPCs, like settlers or even enemy attackers, can randomly take them and they may be irretrievable. Therefore, access to personal containers should be restricted, either by obstructing the expected path used by them to reach the container, or by the use of powered doors, holes, floating structures, etc.

        • ps4Icon ps4Icon ps4 Sometimes, when starting the game, gunfire cannot be heard on certain weapons. This can be fixed by re-starting the game or re-loading to a previous save file. [verification overdue]
        • pcIcon pcIcon pc Sometimes, when using a night vision scope, the night vision effect will stick around after going out of the scope. [verification overdue]

        In Fallout 4Edit

        In the rest of the Fallout seriesEdit

        ReferencesEdit

        1. ↑ Notes from page for Gun Nut perk

        fallout.wikia.com


        Смотрите также