Моддинг и коды Mass Effect 3. Mass effect 3 убрать шлем
Аякс без шлема , рескин брони аякса - Рескины, реплейсеры, текстуры - Моды Mass Effect 3
![](/img/mass-effect-3-ubrat-shlem_0.jpg)
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Вписываем следующие строчки (без переносов и пробелов):
Код
(Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_SHP_FBDi_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_SHP_FBDi_MDL",bHideHead=True,bHideHair=True),GameEffects=("SFXGameContentDLC_CON_APP01.SFXGameEffect_UniqueArmor_CerberusHeavy"),Id=87,PlotFlag=21752,Name=803158,Name=803158,Description=803924,Type=CustomizableType_Torso)
Следующей строкой:
Код
(Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_SHP_FBDi_NH_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_SHP_FBDi_NH_MDL"),GameEffects=("SFXGameContentDLC_CON_APP01.SFXGameEffect_UniqueArmor_CerberusHeavy"),Id=88,Name=803158,Description=803924,Type=CustomizableType_Torso)
Сохраняем, в гардеробе появится 2 формы АЯКС, с шлемом и без.
А теперь перейдём к рескину.
Нам нужен сам рескин и TexMod, и то и другое будет в архиве.
Запускаем TexMod
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</div> ВНИМАНИЕ незабывайте делать копии Coalesced и тот факт , что надо запускать игру через TexMod каждый раз , если вам нужны рескины.
- Автор рескина не я, ну а код и статья написанны мною - Все файлы , коды и инструкция в архиве
Меняем броню и любой шлем к ней - Хаки, настройки, конфигурации - Моды Mass Effect 3
Доступно все костюмы и броня
-увеличен радиус действия сканера нормандии
-уменьшена скорость креветок
-увеличен топлевный бак до 5000
-уменьшен расход топлива
-увеличен урон дробовика "Апостол" в два раза
-также увеличены магазины "Апостол","Грааль","Снайперская винтовка гетов","Паладин"
-добавлена F10 FlyCamera
-добавлена F11 ScreenShots Все сделанные скриншоты будут появляться в
c:\Documents and Settings\...\Мои документы\BioWare\Mass Effect 3\BIOGame\Screenshots\
-добавлена Р пауза
-добавлено LeftAlt замедление времени
-добавлена F1 вкл быструю перезарядку умений
-добавлена F2 выкл быструю перезарядку умений -добавлена F3 получить винтовку коллекционеров
-добавлена F8 носить броню в не миссии(нужно для того чтобы прически Эш и Мири норм сидели,
они находяться в разделе наплечников,для этого надо сначала через сейв эдитор сделать Шеп
лысой и в TextureParameters строчка 2(Hair_Diff) заменить строчку текстуры:
BIOG_HMF_HIR_PRO.Hair_PROAshley.HMF_HIR_PROAshley_Diff) - для Эш
BIOG_HMF_HIR_PRO.Hair_PROMiranda.HMF_HIR_PROMiranda_Diff - для Мири
-исправлены ключи брони в которых торчали волосы,теперь они без шлемов
-добавлены все виды шлемов
-добавлены костюмы и броня в раздел груди(это нужно для того чтобы можно было менять шлемы
для каждой брони,при этом надо выставить в разделах плечи,руки,ноги-"шлема нет"
Установка:
-распаковать архив
-скопировать файл Coalesced.bin в папку установленной игры
Пример d:\Games\Mass Effect 3\BIOGame\CookedPCConsole\
-не забываем сделать бекап оригинального файла Coalesced.bin на всякий случай!
Примечание: файл исправлен от зависания кровяного экрана
Автор мода: MrPrice
www.masseffect3.in
Mass Effect 3 "Coalesced X" - Файлы
Изменения которые внес в Coalesced.bin :
Delux Edition :
- Броня "N7 Защитник" - Броня "Рыцарь Мститель" - Подарок "С возвращением" - Робопес Доступны после начала новой игры
Броня и повседневная одежда :
- Доступность всей повседневной одежды без повторения ( 45 ) - Смокинг из ( DLC Citadel ) - Броня из Mass Effect 1 , доступна в разделе повседневная - Броня Battlefield 3 - Броня Альянса - Броня Цербера Аякс ( DLC Alternate Appearance Pack ) - Броня Цербера Аякс ( без шлема ) - Броня Тень ( DLC Citadel ) - Броня Тень ( без шлема ) - Броня Кошмар ( DLC Citadel ) - Броня Кошмар ( без шлема ) - Броня Призрак ( DLC Citadel ) - Броня Призрак ( без шлема )
Шлемы :
- Шлем от брони Battlefield 3 - Шлем от брони Цербера - Шлем от брони Инферно - Шлем от брони Терминус - Шлем от брони Коллекционеров - Шлем от брони Рыцарь Мститель - Шлем от брони Дракон - Кепка Джокера - Берет - Заколка для женских персонажей - Фуражка Хакетта - Фуражка Хакетта только без герба Альянса - Две шапки и еще один вид кепки - Наушник ( гарнитура ) - Шлем от брони Аякс ( DLC Alternate Appearance Pack ) - Шлем от брони Тень ( DLC Citadel )
Оружие :
DLC Firefight Weapons Pack - Снайперская винтовка М-90 "Индра" - Снайперская винтовка "Кризе" - Дробовик карабин "Ригар" - Штурмовая винтовка "разоритель Цербера" - Плазменный пистолет-пулемет Гетов - Пистолет-пулемет Кровавой стаи "Каратель" - Анти-синтетическая штурмовая винтовка "Адас"
DLC Groundside Resistance Pack - Гарпунное орудие "Ки-Шок" - Штурмовая винтовка "Молотобоец" - Штурмовая винтовка N7 "Тайфун" - Дробовик N7 "Пиранья" - Дробовик "Яд" - Пистолет "Аколит" - Пистолет "Палач"
DLC Delux Edition - N7 Hurricane - N7 Crusader Shotgun - N7 Valiant Sniper Rifle - N7 Eagle Heavy Pistol
( Оружие покупается в магазинах )
Оружие которое не добавлялось в магазины . Оружие можно найти по ходу прохождения игры . А имено .
DLC From Ashes - Протеанский излучатель
DLC Leviathan - Дробовик AT 12 Райдер - Винтовка M 55 Аргус
DLC Omega - Экспериментальное оружие Чакрамомет - Штурмовая Винтовка Валькирия
DLC Citadel - M 11 Глушитель - M 7 Наемник
Карта галактики :
- Увеличение дальности обнаружения сканера "Нормандии" - Скорость движения кораблей Жнецов уменьшил в два раза, теперь они не смогут вас догнать - Уменьшение потребления топлива "Нормандии" - Скорость прицела сканера при обзоре и сканировании планеты немного увеличена
Инвентарь :
- Гранаты начальное значение 30 - Панацелин начальное значение 5
Персонаж :
- Увеличение скорости перезагрузки умений - Добавлены очки умений чтобы все умения были прокачены , они будут добавлены после 30 уровня (20 очков умений) - Процент получаемых бонусов от улутшений в разведтерминале увеличен 5% , 10% , 15% , 20% и до 95% ( Разведтерминал расположен в комнате Лиары ) - Процент увелечения получаемой репутации (Герой , Отступник) увеличен
Графика :
- Исправил тени - Повысил коэффициент анизотропной фильтрации - Преломление света ( Как раз значение этого параметра отвечает за наличие "линий-рамок". )
Как изменить графику назад :
Открыть Coalesced.bin поставить эти настройки и графика будет прежней : bioengine.ini – systemsettings – depthoffield= True bioengine.ini – systemsettings - maxshadowresolution = 512 bioengine.ini – systemsettings – maxanisotropy = 4 bioengine.ini – systemsettings – shadowdepthbias = .012 bioengine.ini – systemsettings – shadowfadeexp = .25
Управление :
- Пауза "P" - Тяжёлое оружие Каин "F1" - Тяжёлое оружие Черная звезда "F2" - Тяжёлое оружие Гидра "F3" - Тяжёлое оружие М-451 Смерч "F6" - Бессмертие (работает в пределах миссии) "F7" - Устанавливает количество кредитов на 1.000.000 единиц "F8" - Сделать скриншот "F10" - Режим свободной камеры с возможностью управления мышь + клавиатура ( w.a.s.d ) без лагов "F11"
Установка:
1. Распаковать архив. 2. Желательно сделать бекап своего файла Coalesced.bin на всякий случай! 3. Скопировать файл Coalesced.bin в папку установленной игры (..-Mass Effect 3 - BIOGame - CookedPCConsole)
Предупреждение:
Во время игры с модифицированными файлами отключите пересылку данных в Origin. Моддинг файлов для игры в мультиплеер вероятнее всего закончится баном.
Для работы этого Coalesced.bin нужно :
- Все вышедшые патчи - DLC Firefight Weapons Pack ( Перестрелка ) - DLC Groundside Resistance ( DLC Наземное Сопротивление ) - DLC Набор внешнего вида №1 - DLC Citadel
PS :
- Для того чтобы убрать читы ЕСЛИ НЕ ИНТЕРЕСНО ИГРАТЬ , то в архиве есть : - Программа для редактирования Coalesced.bin и - Руководство к утилитам Mass Effect 3 (1.0.5)
www.playground.ru
Моддинг и коды Mass Effect 3 - Страница 2 - Mass Effect
Для разблокировки нужного элемента изменить в его строке параметр PlotFlag на PlotFlag=-1
Для тех, кто хочет сражаться в повседневной одежде, а не в броне, все вещи (и то, что есть в стандарте) можно добавить в fullbodyappearances. Либо, можно добавить в torsoappearances, но надо будет прописать вот такие строчки:
в armappearances - (Id=7,Name=723321,Description=711013,PlotFlag=-1,Type=CustomizableType_Arms)в legappearances - (Id=7,Name=723321,Description=711020,PlotFlag=-1,Type=CustomizableType_Legs)
в shoulderappearances - (Id=7,Name=723321,Description=711006,PlotFlag=-1,Type=CustomizableType_Shoulders)
Это пустышки, также позволят играть в броне, но, например, без наплечников.
Meshes and Textures
Meshes and textures are found in various PCC files, like BIOG_HMM_ARM_CTH_R.pcc (male casual outfits), or BIOG_HMF_ARM_SHP_R.pcc (female combat armors). Meshes end in "MDL" and specify the shape of the outfit. Some meshes have multiple textures; textures have "MAT" at the end, and they change the pattern or colour of the outfit.
Below is a list of most meshes and textures that are available without forced level streaming. I have divided it into sections based on the model for easier reading. ID#s are already in place, and I have excluded the models that are already in the default list.
Alliance Dress Uniform, Admiral Uniform (male only)
Two stripes, gold piping on sleeves and legs (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_1b",Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_1b"),Id=11,PlotFlag=-1,Type=CustomizableType_Torso)
Admiral uniform (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHj.HMM_ARM_CTHj_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHj.HMM_ARM_CTHj_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",FemaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHj.HMM_ARM_CTHj_MAT_1a"),Id=12,PlotFlag=-1,Type=CustomizableType_Torso)
Fatigues
Grey and brown solid (male) | Black solid (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_2a"),Id=14,PlotFlag=-1,Type=CustomizableType_Torso)
Grey camo (male) | Dark blue camo (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_3a"),Id=15,PlotFlag=-1,Type=CustomizableType_Torso)
Blue and black solid (male) | Black and brown camo (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_4a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_4a"),Id=16,PlotFlag=-1,Type=CustomizableType_Torso)
Green and white solid (male) | Black and grey solid (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_5a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_5a"),Id=17,PlotFlag=-1,Type=CustomizableType_Torso)
Black and white "Cerberus" (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_7a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_6a"),Id=18,PlotFlag=-1,Type=CustomizableType_Torso)
Red and brown "Grissom" (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_8a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_7a"),Id=19,PlotFlag=-1,Type=CustomizableType_Torso)
Dark blue camo (male) | default blue and white camo (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_6a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_1a"),Id=20,PlotFlag=-1,Type=CustomizableType_Torso)
Alliance Battle Uniform (default prologue outfit)
Damaged (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_DMG_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHi.HMF_ARM_CTHi_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHi.HMF_ARM_CTHi_MAT_2a"),Id=22,PlotFlag=-1,Type=CustomizableType_Torso)
Long-sleeved Tunic (male), Long-sleeved Dress (female)
Black with red and blue trim (male) | Red and white with black trim "Tevos" (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_1a"),Id=23,PlotFlag=-1,Type=CustomizableType_Torso)
Blue with black and gold trim (male) | Black and grey with orange trim "Helena" (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_2a"),Id=24,PlotFlag=-1,Type=CustomizableType_Torso)
Light grey and white "Udina" (male) | Blue and red with gold trim "Khalisah" (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_3a"),Id=25,PlotFlag=-1,Type=CustomizableType_Torso)
Blue with purple trim (male) | White and blue (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_4a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_4a"),Id=26,PlotFlag=-1,Type=CustomizableType_Torso)
Black with red and blue trim (male) | Purple and red "Liara LOTSB" (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_5a"),Id=27,PlotFlag=-1,Type=CustomizableType_Torso)
Holographic "Mira" (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_5a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_6a"),Id=28,PlotFlag=-1,Type=CustomizableType_Torso)
Long-sleeved Professional (male), Short-sleeved Dress (female)
Brown with blue trim (male) | Black and blue (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_1a"),Id=29,PlotFlag=-1,Type=CustomizableType_Torso)
Black with light grey trim (male) | Blue and pink (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_2a"),Id=30,PlotFlag=-1,Type=CustomizableType_Torso)
Black and grey (male) | Black and purple (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_3a"),Id=31,PlotFlag=-1,Type=CustomizableType_Torso)
Short-sleeved Utility (male), Sleeveless Dress (female)
Brown and grey (male) | White and purple (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MAT_1a"),Id=32,PlotFlag=-1,Type=CustomizableType_Torso)
Red and grey (male) | pink and magenta "Consort" (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MAT_2a"),Id=33,PlotFlag=-1,Type=CustomizableType_Torso)
Blue and red (male) | White and purple (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MAT_1a"),Id=34,PlotFlag=-1,Type=CustomizableType_Torso)
Puffy Jacket (male), Light Worker Outfit (female)
Blue and black camo (male) | Tan with black trim (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MAT_1a"),Id=37,PlotFlag=-1,Type=CustomizableType_Torso)
Heavy Worker Outfit
Red and beige (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_1a"),Id=38,PlotFlag=-1,Type=CustomizableType_Torso)
White and grey (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_2a"),Id=39,PlotFlag=-1,Type=CustomizableType_Torso)
Brown and black (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_3a"),Id=40,PlotFlag=-1,Type=CustomizableType_Torso)
Orange and grey (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_4a",Female="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_4a"),Id=41,PlotFlag=-1,Type=CustomizableType_Torso)
Science Uniform
White and red (male) | White and yellow (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_1a"),Id=42,PlotFlag=-1,Type=CustomizableType_Torso)
Grey and purple (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_2a"),Id=43,PlotFlag=-1,Type=CustomizableType_Torso)
Black and White "Cerberus" (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_Nor",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a"),Id=44,PlotFlag=-1,Type=CustomizableType_Torso)
White and yellow (male) | Grey and white (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_4a"),Id=45,PlotFlag=-1,Type=CustomizableType_Torso)
White and red (male) | Green and white (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_5a"),Id=46,PlotFlag=-1,Type=CustomizableType_Torso)
Grey and purple (male) | Orange and orange (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_6a"),Id=47,PlotFlag=-1,Type=CustomizableType_Torso)
White and yellow (male) | White and red (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_7a"),Id=48,PlotFlag=-1,Type=CustomizableType_Torso)
Underwear
Underwear (male) | Black lace panties, shiny (female):(Mesh=(Male="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MAT_1a",Female="BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKDc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKD_MAT_1a"),Id=49,PlotFlag=-1,Type=CustomizableType_Torso)
Underwear (male) | Black lace panties, matte (female):(Mesh=(Male="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MAT_1a",Female="BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKDc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKD_MAT_1b"),Id=50,PlotFlag=-1,Type=CustomizableType_Torso)
Underwear (male) | Red dancer outfit (female):(Mesh=(Male="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MAT_1a",Female="BIOG_HMF_ARM_NKD_R.NKDb.HMF_ARM_NKDb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_NKD_R.NKDb.HMF_ARM_NKDb_MAT_1a"),Id=51,PlotFlag=-1,Type=CustomizableType_Torso)
Underwear (male) | "Avina" holographic (female):(Mesh=(Male="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MAT_1a",Female="BIOG_HMF_ARM_NKD_R.NKDa.HMF_ARM_NKDa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_NKD_R.NKDa.HMF_ARM_NKDa_Mat_2a"),Id=53,PlotFlag=-1,Type=CustomizableType_Torso)
ME1-Style Heavy Armor (male and female), plus Mercenary and Alliance Marine armor (male only)
White and red "Phoenix" (male and female):(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_1a",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_1a"),Id=54,PlotFlag=-1,Type=CustomizableType_Torso)
Red "Mercenary" (male and female):(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_2a",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_2a"),Id=55,PlotFlag=-1,Type=CustomizableType_Torso)
Black and brown "Duelist" (male and female):(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_3a",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_3a"),Id=56,PlotFlag=-1,Type=CustomizableType_Torso)
Eclipse (male) | White and red "Phoenix" (female):(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_4a",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_1a"),Id=57,PlotFlag=-1,Type=CustomizableType_Torso)
Blue Suns (male) | Red "Mercenary" (female):(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_5a",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_2a"),Id=58,PlotFlag=-1,Type=CustomizableType_Torso)
Alliance Marine (male) | Black and brown "Duelist" (female):(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_6a",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_3a"),Id=59,PlotFlag=-1,Type=CustomizableType_Torso)
Alliance Marine damaged (male) | White and red "Phoenix" (female):(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_7a",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_1a"),Id=60,PlotFlag=-1,Type=CustomizableType_Torso)
Ending ArmorEnding armor (male and female):(Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPi.HMM_ARM_SHPi_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPi.HMF_ARM_SHPi_MDL"),Id=61,PlotFlag=-1,Type=CustomizableType_Torso)
взято с Social.BioWare.com
tesall.ru
Моддинг и коды Mass Effect 3 - Mass Effect
Для разблокировки нужного элемента изменить в его строке параметр PlotFlag на PlotFlag=-1
Для тех, кто хочет сражаться в повседневной одежде, а не в броне, все вещи (и то, что есть в стандарте) можно добавить в fullbodyappearances. Либо, можно добавить в torsoappearances, но надо будет прописать вот такие строчки:
в armappearances - (Id=7,Name=723321,Description=711013,PlotFlag=-1,Type=CustomizableType_Arms)в legappearances - (Id=7,Name=723321,Description=711020,PlotFlag=-1,Type=CustomizableType_Legs)
в shoulderappearances - (Id=7,Name=723321,Description=711006,PlotFlag=-1,Type=CustomizableType_Shoulders)
Это пустышки, также позволят играть в броне, но, например, без наплечников.
Meshes and Textures
Meshes and textures are found in various PCC files, like BIOG_HMM_ARM_CTH_R.pcc (male casual outfits), or BIOG_HMF_ARM_SHP_R.pcc (female combat armors). Meshes end in "MDL" and specify the shape of the outfit. Some meshes have multiple textures; textures have "MAT" at the end, and they change the pattern or colour of the outfit.
Below is a list of most meshes and textures that are available without forced level streaming. I have divided it into sections based on the model for easier reading. ID#s are already in place, and I have excluded the models that are already in the default list.
Alliance Dress Uniform, Admiral Uniform (male only)
Two stripes, gold piping on sleeves and legs (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_1b",Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_1b"),Id=11,PlotFlag=-1,Type=CustomizableType_Torso)
Admiral uniform (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHj.HMM_ARM_CTHj_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHj.HMM_ARM_CTHj_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",FemaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHj.HMM_ARM_CTHj_MAT_1a"),Id=12,PlotFlag=-1,Type=CustomizableType_Torso)
Fatigues
Grey and brown solid (male) | Black solid (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_2a"),Id=14,PlotFlag=-1,Type=CustomizableType_Torso)
Grey camo (male) | Dark blue camo (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_3a"),Id=15,PlotFlag=-1,Type=CustomizableType_Torso)
Blue and black solid (male) | Black and brown camo (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_4a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_4a"),Id=16,PlotFlag=-1,Type=CustomizableType_Torso)
Green and white solid (male) | Black and grey solid (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_5a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_5a"),Id=17,PlotFlag=-1,Type=CustomizableType_Torso)
Black and white "Cerberus" (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_7a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_6a"),Id=18,PlotFlag=-1,Type=CustomizableType_Torso)
Red and brown "Grissom" (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_8a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_7a"),Id=19,PlotFlag=-1,Type=CustomizableType_Torso)
Dark blue camo (male) | default blue and white camo (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_6a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_1a"),Id=20,PlotFlag=-1,Type=CustomizableType_Torso)
Alliance Battle Uniform (default prologue outfit)
Damaged (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_DMG_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHi.HMF_ARM_CTHi_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHi.HMF_ARM_CTHi_MAT_2a"),Id=22,PlotFlag=-1,Type=CustomizableType_Torso)
Long-sleeved Tunic (male), Long-sleeved Dress (female)
Black with red and blue trim (male) | Red and white with black trim "Tevos" (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_1a"),Id=23,PlotFlag=-1,Type=CustomizableType_Torso)
Blue with black and gold trim (male) | Black and grey with orange trim "Helena" (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_2a"),Id=24,PlotFlag=-1,Type=CustomizableType_Torso)
Light grey and white "Udina" (male) | Blue and red with gold trim "Khalisah" (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_3a"),Id=25,PlotFlag=-1,Type=CustomizableType_Torso)
Blue with purple trim (male) | White and blue (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_4a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_4a"),Id=26,PlotFlag=-1,Type=CustomizableType_Torso)
Black with red and blue trim (male) | Purple and red "Liara LOTSB" (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_5a"),Id=27,PlotFlag=-1,Type=CustomizableType_Torso)
Holographic "Mira" (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_5a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_6a"),Id=28,PlotFlag=-1,Type=CustomizableType_Torso)
Long-sleeved Professional (male), Short-sleeved Dress (female)
Brown with blue trim (male) | Black and blue (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_1a"),Id=29,PlotFlag=-1,Type=CustomizableType_Torso)
Black with light grey trim (male) | Blue and pink (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_2a"),Id=30,PlotFlag=-1,Type=CustomizableType_Torso)
Black and grey (male) | Black and purple (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_3a"),Id=31,PlotFlag=-1,Type=CustomizableType_Torso)
Short-sleeved Utility (male), Sleeveless Dress (female)
Brown and grey (male) | White and purple (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MAT_1a"),Id=32,PlotFlag=-1,Type=CustomizableType_Torso)
Red and grey (male) | pink and magenta "Consort" (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MAT_2a"),Id=33,PlotFlag=-1,Type=CustomizableType_Torso)
Blue and red (male) | White and purple (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MAT_1a"),Id=34,PlotFlag=-1,Type=CustomizableType_Torso)
Puffy Jacket (male), Light Worker Outfit (female)
Blue and black camo (male) | Tan with black trim (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MAT_1a"),Id=37,PlotFlag=-1,Type=CustomizableType_Torso)
Heavy Worker Outfit
Red and beige (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_1a"),Id=38,PlotFlag=-1,Type=CustomizableType_Torso)
White and grey (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_2a"),Id=39,PlotFlag=-1,Type=CustomizableType_Torso)
Brown and black (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_3a"),Id=40,PlotFlag=-1,Type=CustomizableType_Torso)
Orange and grey (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_4a",Female="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_4a"),Id=41,PlotFlag=-1,Type=CustomizableType_Torso)
Science Uniform
White and red (male) | White and yellow (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_1a"),Id=42,PlotFlag=-1,Type=CustomizableType_Torso)
Grey and purple (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_2a"),Id=43,PlotFlag=-1,Type=CustomizableType_Torso)
Black and White "Cerberus" (male and female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_Nor",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a"),Id=44,PlotFlag=-1,Type=CustomizableType_Torso)
White and yellow (male) | Grey and white (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_4a"),Id=45,PlotFlag=-1,Type=CustomizableType_Torso)
White and red (male) | Green and white (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_5a"),Id=46,PlotFlag=-1,Type=CustomizableType_Torso)
Grey and purple (male) | Orange and orange (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_6a"),Id=47,PlotFlag=-1,Type=CustomizableType_Torso)
White and yellow (male) | White and red (female):(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_7a"),Id=48,PlotFlag=-1,Type=CustomizableType_Torso)
Underwear
Underwear (male) | Black lace panties, shiny (female):(Mesh=(Male="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MAT_1a",Female="BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKDc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKD_MAT_1a"),Id=49,PlotFlag=-1,Type=CustomizableType_Torso)
Underwear (male) | Black lace panties, matte (female):(Mesh=(Male="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MAT_1a",Female="BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKDc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKD_MAT_1b"),Id=50,PlotFlag=-1,Type=CustomizableType_Torso)
Underwear (male) | Red dancer outfit (female):(Mesh=(Male="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MAT_1a",Female="BIOG_HMF_ARM_NKD_R.NKDb.HMF_ARM_NKDb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_NKD_R.NKDb.HMF_ARM_NKDb_MAT_1a"),Id=51,PlotFlag=-1,Type=CustomizableType_Torso)
Underwear (male) | "Avina" holographic (female):(Mesh=(Male="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MAT_1a",Female="BIOG_HMF_ARM_NKD_R.NKDa.HMF_ARM_NKDa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_NKD_R.NKDa.HMF_ARM_NKDa_Mat_2a"),Id=53,PlotFlag=-1,Type=CustomizableType_Torso)
ME1-Style Heavy Armor (male and female), plus Mercenary and Alliance Marine armor (male only)
White and red "Phoenix" (male and female):(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_1a",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_1a"),Id=54,PlotFlag=-1,Type=CustomizableType_Torso)
Red "Mercenary" (male and female):(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_2a",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_2a"),Id=55,PlotFlag=-1,Type=CustomizableType_Torso)
Black and brown "Duelist" (male and female):(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_3a",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_3a"),Id=56,PlotFlag=-1,Type=CustomizableType_Torso)
Eclipse (male) | White and red "Phoenix" (female):(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_4a",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_1a"),Id=57,PlotFlag=-1,Type=CustomizableType_Torso)
Blue Suns (male) | Red "Mercenary" (female):(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_5a",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_2a"),Id=58,PlotFlag=-1,Type=CustomizableType_Torso)
Alliance Marine (male) | Black and brown "Duelist" (female):(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_6a",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_3a"),Id=59,PlotFlag=-1,Type=CustomizableType_Torso)
Alliance Marine damaged (male) | White and red "Phoenix" (female):(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_7a",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_1a"),Id=60,PlotFlag=-1,Type=CustomizableType_Torso)
Ending ArmorEnding armor (male and female):(Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPi.HMM_ARM_SHPi_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPi.HMF_ARM_SHPi_MDL"),Id=61,PlotFlag=-1,Type=CustomizableType_Torso)
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